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[BKB] ROBERT. B BUSTED

Character development process for the tutorial NPC, Robert B. Busted for an unannounced project (BKB)

Character design process of Robert. He was designed to function as a tutorial fighter, so needed to be padded and "easily fixable" under a large amount of damage.

Character design process of Robert. He was designed to function as a tutorial fighter, so needed to be padded and "easily fixable" under a large amount of damage.

Early designs of Robert. Playing with the idea of a pipe-based mohawk and ballistic gel style stomach and throat to "show damage when practicing". Ultimately, we made him bulkier to seem a bit more imposing and balanced visually.

Early designs of Robert. Playing with the idea of a pipe-based mohawk and ballistic gel style stomach and throat to "show damage when practicing". Ultimately, we made him bulkier to seem a bit more imposing and balanced visually.

Colour tests of a neutral, jab, and recovery beta pose. Risograph style (Cyan + Red + Yellow + Black) in 4 separate overlays.

Colour tests of a neutral, jab, and recovery beta pose. Risograph style (Cyan + Red + Yellow + Black) in 4 separate overlays.

Test mockups in the tutorial gym against the player. Early UI designs can be seen as well.

Test mockups in the tutorial gym against the player. Early UI designs can be seen as well.