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BOAR KNIGHT: 3D MODEL & CONCEPT

The Boar Knight was an original concept by myself (Babette Norton). Using this concept model, I sculpted, topologized, and painted the model by hand.
Programs used: Substance, Maya, Zbrush

Final high render of the Boar Knight. Painted in Substance over a Zbrush sculpt that was dessimated and retopologized. Ambient lighting was utilized to capture the same warm campfire aura as the concept art.

Final high render of the Boar Knight. Painted in Substance over a Zbrush sculpt that was dessimated and retopologized. Ambient lighting was utilized to capture the same warm campfire aura as the concept art.

Maya Renders of the boar knight.

Maya Renders of the boar knight.

Proposed low-poly retopology of the Boar knight sitting at approximately 4000 polygons. Retopo'd by hand in Maya. This was to demonstrate low poly to high poly baking ability and retopology ability.
Final UVs seen right were untopologized by hand.

Proposed low-poly retopology of the Boar knight sitting at approximately 4000 polygons. Retopo'd by hand in Maya. This was to demonstrate low poly to high poly baking ability and retopology ability.
Final UVs seen right were untopologized by hand.

Concept Art I

Concept Art I

Concept Art II

Concept Art II